BO Ranked Servers Need Less Restrictions sign now

I cannot speak for the vast amount of Clan Leaders and Server Renters for Call of Duty: Black Ops, but do feel that its not just me who is beyond annoyed with how Treyarch has gone to such an extreme with restricting access to even the most basic of settings on Ranked Servers.

Presently server administrators can only edit "maps" and "gametypes" on Ranked Servers... which makes you wonder why are we even wasting our money and renting servers to begin with? We are spending our hard earned money on servers just to put our name on them, which to me is pretty ludicrous in my opinion.

I strongly feel that the following "basic" settings should be unrestricted and allowed to modify, so that we can make our servers feel more like our own and not just a clone amongst the thousands of other clones already out there.

'Basic' Settings

scr_game_allowkillcam "1"
scr_player_forcerespawn "1"
scr_team_fftype "0"
scr_game_spectatetype "1"
scr_hardcore "0"
scr_player_healthregentime "5"
scr_team_kickteamkillers "0"
scr_team_teamkillspawndelay "20"
scr_player_maxhealth "100"
playlist_enabled "0"
scr_player_sprinttime "4"
scr_player_suicidespawndelay "0"
scr_teambalance "0"

'Client' Settings

sv_disableClientConsole "0"
sv_reconnectlimit "3"
sv_timeout "240"
sv_zombietime "2"
g_inactivity "0"

'Server' Settings

g_allowvote ""1""
sv_floodProtect ""4""
sv_maxPing "0"
sv_minPing "0"
sv_privateClients "0"
sv_kickBanTime "300"

'Tweakables' Settings

g_deadChat "0"
scr_game_allowfinalkillcam "1"
scr_game_allowkillcam "1"
g_allow_teamchange "1"
scr_player_allowrevive "1"
scr_team_teamkillspawndelay "20"
scr_player_maxhealth "100"
scr_game_prematchperiod "15"
scr_game_allowfinalkillcam "1"
scr_player_sprinttime "4"
scr_teambalance ---> ability to control how many players off needed before balance.

'VoIP' Settings

voice_deadChat "0"
voice_global "0"
sv_voicequality ""3""
g_voiceChatTalkingDuration "500"
sv_voice "1"

'Capture the Flag' Gametype Settings

scr_ctf_globalbattlechatterprobability "0"
scr_ctf_enemycarriervisible "0"
scr_ctf_flagrespawntime "0"
scr_ctf_idleflagreturntime "30"
scr_ctf_numlives "0"
scr_ctf_playerrespawndelay "0"
scr_ctf_roundlimit "3"
scr_ctf_roundswitch "1"
scr_ctf_scorelimit "3"
scr_ctf_timelimit "5"
scr_ctf_touchreturn "1"
scr_ctf_waverespawndelay "15"

'Demolition' Gametype Settings

scr_dem_globalbattlechatterprobability "0"
scr_dem_bombtimer "45"
scr_dem_defusetime "5"
scr_dem_extratime "3"
scr_dem_numlives "0"
scr_dem_planttime "5"
scr_dem_roundlimit "0"
scr_dem_roundswitch "1"
scr_dem_scorelimit "2"
scr_dem_timelimit "2.5"

'Domination' Gametype Settings

scr_dom_globalbattlechatterprobability "0"
scr_dom_flagcapturetime "10"
scr_dom_numlives "0"
scr_dom_playerrespawndelay "0"
scr_dom_roundlimit "1"
scr_dom_scorelimit "200"
scr_dom_timelimit "0"
scr_dom_waverespawndelay "0"

'Free For All' Gametype Settings

scr_dm_globalbattlechatterprobability "100"
scr_dm_bonus_leader "0"
scr_dm_numlives "0"
scr_dm_playerrespawndelay "0"
scr_dm_roundlimit "1"
scr_dm_score_assist "0"
scr_dm_score_death "0"
scr_dm_score_headshot "0"
scr_dm_score_kill "50"
scr_dm_scorelimit "1500"
scr_dm_score_suicide "0"
scr_dm_timelimit "10"
scr_dm_waverespawndelay "0"

'Headquarters' Gametype Settings

scr_koth_globalbattlechatterprobability "0"
scr_koth_numlives "0"
scr_koth_playerrespawndelay "0"
scr_koth_roundlimit "1"
scr_koth_roundswitch "1"
scr_koth_scorelimit "250"
scr_koth_timelimit "15"
scr_koth_waverespawndelay "0"

'Sabotage' Gametype Settings

scr_sab_globalbattlechatterprobability "0"
scr_sab_bombtimer "30"
scr_sab_defusetime "5"
scr_sab_hotpotato "0"
scr_sab_numlives "0"
scr_sab_planttime "2.5"
scr_sab_playerrespawndelay "7.5"
scr_sab_roundlimit "1"
scr_sab_roundswitch "1"
scr_sab_scorelimit "1"
scr_sab_timelimit "10"
scr_sab_waverespawndelay "0"

'Search and Destroy' Gametype Settings

scr_sd_globalbattlechatterprobability "0"
scr_sd_bombtimer "45"
scr_sd_defusetime "5"
scr_sd_game_spectatetype "3"
scr_sd_multibomb "0"
scr_sd_numlives "1"
scr_sd_planttime "5"
scr_sd_playerrespawndelay "0"
scr_sd_roundlimit "0"
scr_sd_roundswitch "3"
scr_sd_scorelimit "4"
scr_sd_timelimit "2.5"
scr_sd_waverespawndelay "0"

'Team Deathmatch' Gametype Settings

scr_tdm_globalbattlechatterprobability "0"
scr_tdm_bonus_leader "0"
scr_tdm_numlives "0"
scr_tdm_playerrespawndelay "0"
scr_tdm_roundlimit "1"
scr_tdm_score_assist "50"
scr_tdm_score_death "0"
scr_tdm_score_headshot "0"
scr_tdm_score_kill "100"
scr_tdm_scorelimit "7500"
scr_tdm_score_suicide "0"
scr_tdm_timelimit "10"
scr_tdm_waverespawndelay "0"

We should also be allowed access to cfg files to edit these settings directly and also have the typical basic map control...

set sv_mapRotation "gametype ctf map mp_yaddayadda etc etc etc"

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